﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace OGAMRL.screens
{
    class Create : Screen
    {
        public Create(int h, int w) : base(h, w)
        {
        }
        public override void drawScreen(ref SpriteBatch g)
        {
            base.drawScreen(ref g);
        }
    }
}
